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101. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Mund Richard wrote: I wonder if sooner or later everyone frequenting this thread will finish their posts with: "And the Harbringer getting +10% damage bonus is a damage buff even with loosing a turret." Only with all sk...
- by Edward Pierce - at 2013.01.09 07:12:00
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102. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Edward Pierce wrote: You are aware this is base targeting range right? Even the Kitsune has less base targeting range than the lowest Minmatar BC... You are aware the t2 frigates havent been buffed yet, right? Mic...
- by Edward Pierce - at 2013.01.09 06:28:00
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103. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Sizeof Void wrote: Kismeteer wrote: Please consider changing the +rep bonuses to Hardening bonuses or something that scales better with fleets. Tuxedo Catfish wrote: Please reconsider the active armor tank bonuses on the Gallente hulls, ...
- by Edward Pierce - at 2013.01.09 00:02:00
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104. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Sigras wrote: IMHO blaster ships should not also be combat ships, all blaster ships should be attack ships . . . I see combat ships more like the galaxy class starships, there really isnt much maneuvering to be done with it, it basically just ...
- by Edward Pierce - at 2013.01.08 23:57:00
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105. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: The targeting ranges seem pretty low compared to what all the other modified ships have gotten. There are frigates that target twice as far as a hurricane for example. Also, can you comment on the reasoning for the very ...
- by Edward Pierce - at 2013.01.08 23:45:00
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106. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Isengrimus wrote: I'm not good at maths (obviously) but still, don't you think less armor and PG does not seem to be a wise thing to do to a shitties BC in game already. :P Most tier 2 BCs lost some HP across the board (Hurricane got a littl...
- by Edward Pierce - at 2013.01.08 23:41:00
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107. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Isengrimus wrote: Loki Vice wrote: why are you nerfing the harb across the board? it already barely gets flown This. I mean, seriously? It's the weakest all the tier 2 BCs at the moment already, why nerfing it any further? Losing 1 turre...
- by Edward Pierce - at 2013.01.08 23:28:00
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108. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Mund Richard wrote: Edward Pierce wrote: Unless they fix the armor rep bonus to be useful with remote reps, the Myrmidon is pretty terrible with an armor tank, while the Prophecy looks like what the Myrmidon has always wanted to be. And it ...
- by Edward Pierce - at 2013.01.08 23:25:00
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109. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Mund Richard wrote: Edward Pierce wrote: Mund Richard wrote: Torri Bernard wrote: My point exactly. Armor based drone boats dont work. Before the Drone Damage Amplifier, they weren't too bad. Now you want both DDAs and heatsinks/mag...
- by Edward Pierce - at 2013.01.08 23:15:00
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110. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Mund Richard wrote: Torri Bernard wrote: My point exactly. Armor based drone boats dont work. Before the Drone Damage Amplifier, they weren't too bad. Now you want both DDAs and heatsinks/magstabs/BCU( ) even on the base versions. Or y...
- by Edward Pierce - at 2013.01.08 23:00:00
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111. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
TijsseN wrote: It seems to me that the proposed new split weapons systems for BC's make it even longer to fly a ship effectively (T2 weapon grind for both different weapons systems) adding on top of that the split of destroyer and battlecruiser...
- by Edward Pierce - at 2013.01.08 22:50:00
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112. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Torri Bernard: CCP Fozzie wrote: Dear Capsuleers. Two utility highslots is not the same as split weapons. All the best. -Love Fozzie I'm in Goonswarm, CCP Fozzie is my employee. I have also been asking for a change to active tank bonuses...
- by Edward Pierce - at 2013.01.08 22:37:00
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113. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Tomytronic wrote: I would like to throw in another vote for: "Oh my God, split weapon systems are terrible." Split weapon systems refers to bonuses to two different weapon systems, like the Typhoon. Having one or two extra highs that could...
- by Edward Pierce - at 2013.01.08 22:26:00
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114. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Torri Bernard wrote: What you are doing to the prophecy is an abomination. Didnt you get the hint when no one flew the myrmadon? Drone boat battlecruisers are horrible ideas. Add in the nerf to the harbinger and its likely no one will fly amarr...
- by Edward Pierce - at 2013.01.08 22:13:00
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115. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Ferox: Battlecruiser skill bonuses: 5% bonus to all Shield Resistances 10% bonus to Medium Hybrid Turret optimal range Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 5 M, 5 L (+1),...
- by Edward Pierce - at 2013.01.08 21:21:00
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116. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Mizhir wrote: CCP Fozzie wrote: Cyclone: Battlecruiser skill bonuses: 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire 7.5% bonus to shield boosting amount Fixed Bonus: 99% reduction in the CPU need of Warfare Link modu...
- by Edward Pierce - at 2013.01.08 21:15:00
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117. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Hans Jagerblitzen wrote: But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... Until they make these bonuses apply...
- by Edward Pierce - at 2013.01.08 21:04:00
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